Archer being a pain in the distance? Fight targeting and get shot to death because there's hitstun on every hit, with no invlun frames on hitstun or attacking animations and no animation canceling on attacks, AND these horse sons attack in rapid succession in GROUPS. Instead it hard locks onto an enemy and you have to right stick flick until it hopefully targets the right enemy (which it doesn't most the time). From playing with a controller's perspective, there is no 'soft lock' that most of these type of games have where the closer enemy is 'sticky targeted' but a push on the right stick to force a direction. And it's not one big thing but many little things that add up to the unpleasant experience. It's all great, except the glue that holds the game together, the mechanics. The animations, level design, voice acting, cliche cheesy awesome one-liners with mythological doodads up the hoohaw. This game makes me angry because it's so close to being good.
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